Augmented Reality: Principles and Practice. Dieter Schmalstieg, Tobias Hollerer
Augmented-Reality-Principles-and.pdf
ISBN: 9780321883575 | 552 pages | 14 Mb
- Augmented Reality: Principles and Practice
- Dieter Schmalstieg, Tobias Hollerer
- Page: 552
- Format: pdf, ePub, fb2, mobi
- ISBN: 9780321883575
- Publisher: Addison-Wesley
Free ebook download for ipod Augmented Reality: Principles and Practice 9780321883575 in English
Augmented Reality (AR) is one of today's most fascinating and future-oriented areas of computer science and technology. By overlaying computer-generated information on views of the real world, AR amplifies human perception and cognition in remarkable new ways. Do you like the virtual first-down line in football games on TV? That's AR -- and AR apps are rapidly coming to billions of smartphones, too. Working in AR requires knowledge from diverse disciplines, including computer vision, computer graphics, and human-computer interaction (HCI). Augmented Reality: Principles and Practice integrates all this knowledge into one single-source reference, presenting the most significant AR work with scrupulous accuracy. Dieter Schmalstieg, a pioneer of both AR foundation and application, is drawing from his two decades of AR experience to clearly present the field. Together with mobile AR pioneer and research colleague Tobias Höllerer he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies, show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude with an outlook on trends and emerging technologies, including practical pointers for beginning practitioners. This book will be an indispensable resource for everyone interested in AR, including software and app developers, engineers, students and instructors, researchers, and hobbyists. For use in educational environments, the authors provide a companion website containing slides, code examples, and other source materials/
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Master Augmented Reality (AR), one of today's fastest-growing areas of Augmented Reality: Principles and Practice integrates all this knowledge into one
Augmented Reality: Principles and Practice (Usability) by Dieter
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Chapter 5. Calibration and Registration - Augmented Reality
Augmented Reality: Principles and Practice. Search in book Toggle Font Controls. Twitter · Facebook · Google Plus · Email · Prev. Chapter 4. Computer Vision
Augmented Reality: Principles and Practice (Usability) - Mobile AR Net
Augmented Reality (AR) is one of today's most fascinating and future-oriented areas of computer science and technology. By overlayin.
Augmented Reality (Game Design/Usability): Amazon.de: Dieter
Augmented Reality (Game Design/Usability): Amazon.de: Dieter Augmented Reality: Principles and Practice integrates all this knowledge into one
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The principle of augmented reality is based on the use of the computer to superimpose This principle has been put into practice by Sony with its EyePet.
Augmented Reality: Principles and Practice (Paperback) | Explore
Augmented Reality: Principles and Practice integrates all this knowledge into one single-source reference, presenting the most significant AR work with
Social Interaction Design For Augmented Reality: Patterns and
Augmented reality blends the real world and the Internet in real time, Design Principles Social Augmented Reality Be Human By Default
demystifying the design of mobile augmented reality applications
Keywords: mobile augmented reality, design principles, field study, user adopting a theoretical viewpoint without applying the proposed principles in practice.
Augmented Reality (Usability): Amazon.es: Dieter Schmalstieg
Augmented Reality: Principles and Practice integrates all this knowledge into one single-source reference, presenting the most significant AR work with
Affine Object Representations for Calibration-Free Augmented Reality
In practice, camera calibration and based augmented reality that reduce the effects of calibration it is possible, in principle, to extract the affine coordinates.
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